Pokemon is a wildly successful game that started out on the Game Boy and since its debut has grown to offer 122 different games over a 25 year span. Its no surprise that other developers have noticed Pokemon's gameplay mechanics and have developed their own versions of the game. Coromon is the latest to join the ranks of monster training games, taking us down memory lane with a retro pixel style.
It could be argued that Pokemon is geared toward a younger audience and is more or less a casual game offering very little difficulty in gameplay. While playing the Coromon demo, the game immediately appears to offer a monster training game with greater consequence when played at greater difficulties. Playing on hard requires you to not allow your allies to faint in battle or you will lose your minion forever.
On Hard difficulty
Any Coromon that faint in battle will leave your squad; heeding the call of the wild, it returns to its habitat.
You can't escape from any battles.
On Insane difficulty
You can't use recall items that would normally teleport you back to a town.
You may only catch one Coromon in each area using the LuxLure item. If it faints you are out of luck.
The core gameplay follow the classic monster trainer model. You battle Coromon 1v1 utilizing skills learned by your monster as they gain experience. There are 13 different types (normal, fire, water, ice, electric, etc..) that have their respective strengths and weaknesses against other types. You can hold up to 6 Coromon in your squad and swap between them during battle.
Defeating other Coromon in battle is what you'll be doing most of the game as you follow the story of a young trainer enacting missions for Lux Solis, a Coromon research group. You pick from three starting Coromon and head into the world to capture and train other wild Coromon to fight with in your future battles. Instead of poke-balls you have spinners that hold your various minions, but more or less the rest of the mechanics follow typical monster trainer rules.
During the demo I did not see any breeding options, nor does it appear that newer gameplay mechanics such as multiplayer or using more than one Coromon at a time in battle are in scope for this adventure. Though I did fight against more than one enemy Coromon at once in a battle, so perhaps at a later stage I will be able to have two of my own minions at once in a fight. It'll be interesting to see all the options players will have once the game is out.
There are a number of customization options available in the game. The character builder options offer a wide range of outfits and haircuts. You are able to name each monster at your disposal. And there appear to be around 118 Coromon to capture, with a few categories of potential tied to each catchable minion. You can give the game a try by heading over to steam to download the free demo. The full game is expected to release sometime in Q2 2020.